Join us

Do you want to join the Exiled Game Team and help us with this project?

That’s great!

 

We are always happy to welcome new talented people who

can help us make this game into a reality.

 

However, this is NOT voluntary work. You will be paid for your hard work.

This also means we’ll be expecting you to be at least „good” at what you do.

 

Don’t let this discourage you though. We take every application into consideration. : )

To apply send us an email.

 

Global Requirements

• Ability to work in a team.

• Acceptable amount of time to spare (depends on the position).

• Able to speak English.

• A portfolio with examples of your work.

Positions

Animator

You'll be preparing animations for character movement and level environments. Anything to make the game look more alive.

Skills:

- Making realistic 2D movements and character emotions.

- Creating sets of animations for characters, such as galoping or jumping (either in rough sketch or vector form).

(optional) - Basic knowlege of Unity engine.

(optional) - Operating "Spine", a skeletal animation tool for Unity engine.*

*We're willing to hire a person with this skill, even if you're not higly experienced in animating.

We're providing an original copy of Spine for the worker. (PRO version)

CLOSED

Programmer

You'll be working on Unity scripts. Things like enemy AI, character controllers, events and UI.

Skills:

- High knowledge of Unity engine.

- Experience with C# coding.

CLOSED

Story Editor

Our story is finished. But we could definitely use an experienced writer to help us flesh it out more.

You also will be helping us with character dialogs.

Skills:

- Decent writing skill.

- Full knowledge of English.

Optional skill:

- Knowledge of symbolics, metaphors, psychology and other similar skills useful in writing.

CLOSED

Concept Artist

You'll be making concepts of locations, enemies and characters to help the rest of the team decide how our game world should look. The designs you come up with might just decide the final look of the game.

Skills:

- Decent drawing skills (raster graphics)

- Ability to design locations, characters and enemies

CLOSED

Vector Artist

You'll be working on vector assets that will be used in our level designs, characters and UI.

Skills:

- Decent skill with Adobe Illustrator (or another vector graphic program capable of exporting SVG files).

- Ability to match the game style (check Gallery for examples).

OPEN

Asset Designer

You'll be designing assets to the game e.g. environment elements, particles and other objects in different sizes and shapes which will be turned into vectors and used in map builduing.

Skills:

- Good knowledge of nature drawing.

- Ability to match the game style.

(optional) - A big advantage will be decent skill in Adobe Illustrator or any other vector program [e.g. Affinity Designer] to turn designs into vectors).

OPEN

Sound Design

You'll be working on the games sounds. Things like environment sounds, magic sound efects, editing characters voices. Etc.

Skills:

- Experience with different settings (e.g. ruins, cities, forest, caves).

- Editing and cleanup of recorded sounds, such as voices.

CLOSED

Music Artist

You'll be working on the game's OST.

That includes both ambient music and more dynamic, vigorous tracks.

Skills:

- A music style that fits the game.

- An experience in producing music tracks (We'll need at least a couple examples of your work).

CLOSED

Translation

We need people that can help us translate our game into languages other than English.

You would also help us translate our Youtube videos, Facebook posts and alike.

Skills:

- Full knowlege of both English and your language.

CLOSED

Lead PR

We need people that can help us translate our game into languages other than English.

You would also help us translate our Youtube videos, Facebook posts and alike.

Skills:

- Full knowlege of both English and your language.

OPEN

©2018 Exiled Game Team | Designed by Szymon „SiMonk0 Furjan