A self-taught game dev with a passion for game design.
He's an idea maker of the team. Most things (including the story) first came from him.
He also takes care of things like project management, finances and PR (read: Things no one else wants to do) and tries to be as friendly as a socially awkward internet dweeb can be.
Hopes to one day become a fully experienced game developer.
If our game was a body, SiMonk0 would be its heart. Without his beautiful art style this project wouldn't exist. If anything here is made in vectors, it was made by him.
He's also the second in command idea maker. A lot of designs and concepts were influenced by him.
His job is to make anything we come up with look good.
A good spirit of the project. Taking care of the visual side of the game, projecting early concepts of environment and character designs.
She is also responsible for Public Relations such as Social Media, advertisement or eventual sponsorship. Specialist of hopeless situations spreading a smile even in a rainy days.
A helping hand for things that have to be done for yesterday.
A good guy who has good ideas sometimes.
Tree’s contribution to the project is art—lots of art. Lots of good art? Lots of interesting art? Lots of art, probably. He’s actually just kept around because he makes art, and edits videos.
Regardless of the quality of his art, he tries his hardest. And sometimes makes some pretty cool stuff.
Cayfie works closely alongside the team, assisting in not only vectoring assets, but maintaining updates on Amino.
Francis is a gameplay programmer who loves designing and implementing interesting mechanics and experiences.
He has spent the last three years studying game design, and now spends his time working on his own indie games (which can be found at the itch.io link above) and writing code for fan game projects.
I breathe life into characters by telling them how to move. A programmer that enjoys working on character controllers and gameplay mechanics. Overbeaing blast of energy and stubborn stickler for correctness and structure. Unicorn specializing in shield and portal magic.
Sound designer focused on games and animation. I love collaborating and I'm passionate about helping people tell their stories with sound. Often found braving the wilderness while field recording for new projects. In my spare time I'm trying to master the origami unicorn.
I'm a 24-year acoustic musician who writes story-driven songs, and I enjoy sharing my music with everyone. I mostly write acoustic pop and singer/songwriter music, but I'm also trying to improve with more orchestral works and ambient pieces.
From Classical and Historical Music, to Electronica and Improvised Music, Violinist and Pianist: Andrew Sherwin, Robert McFadzean Whyte Award Holder, performs, composes, and produces in a multitude of different styles and genres. The former Principal Violinist of the Chetham's Concert Orchestra has played at many of the UK's leading venues and festivals, including the Royal Festival Hall, Bridgewater Hall, Wigmore Hall, the Cheltenham Music Festival, Lichfield Music Festival, and Aberystwyth MusicFest to name a few.
Recently Andrew has been fortunate enough to play at La Mortella on the isle of Ischia, residence of the great Sir William Walton, and also to play in collaboration with the Barratt Due Musikkinstitutt in Oslo with the Koc Quartet.
Andrew currently studies at the Royal College of Music with Pr. of violin Detlef Hahn, and Pr. of Jazz Violin and Viola Chris Garrick. He plays on a George Craske violin, courtesy of the Benslow Music Instrument Loan Scheme.
Hobbyist brony artist from the south of France. Our little French translator is always ready to help wherever he can, would it be PR, assets designing or pure advices, if he was available in the first place...
PS : Have a tendency to put spaces before and after marks like a good French he is !
I’m 2D game artist and animator. I'm not a brony, I'm magician blue cat. I'm quite modern: no magical boilers and frog legs, for my witchcraft I use flash and spine. To breathe life into an asset? Making the monster move? Cast a fireball? This is for me! Welcome! Mua-ha-ha.
German Translator | PR
We translate terribly and in a peculiar way.
Russian PR | Translators